Like a Assassin in a China Shop

Today I'm bringing you guys something a little bit different. Now I know, Battle Royales have become a bit overdone lately and I'm sure your looking at this and thinking "oh great another one" but I'd like to think I'm bringing something new to the table. In this battle royale we have four of fictions deadliest assassins all competing against each other to assassinate a target. The twist is that the target themselves is also a participant in this battle royale but with her own objective; to survive. Will one of these assassins be able to complete their mission and collect their paycheck? Or will the target be able to outwit them all and keep on living?

Without further ado let me introduce you to our participants.

Assassin 1: The Witch
Eve is a Hexenbiest assassin who was formerly working for Hadrian's Wall. Eve's original identity was Juliette Silverton a normal woman who was in a relationship with a Nick, a Grimm. However after undergoing a process in order to return Nick's powers to him after they were taken away from him, she was given Hexenbiest powers. She struggled with her new reality and defected from Nick's side to that of the royals, as they accepted her Hexenbiest powers instead of trying to suppress them. After luring Nick's mother into a trap and getting her killed she was shot by Trubel seemingly killing her, however she was in fact only knocked out and was taken away by Hadrian's Wall. After having her injuries treated she was brainwashed by them in order to harness her abilities for use against Black Claw, a Wesen movement whose goal was to place Wesen as the dominant powers in society.

Reborn as Eve, she was used by Hadrian's Wall as a sort of special unit, with her incredible power making her one of their most effective agents. Her emotions now gone and divorced from her old memories, she became hyper focused on her mission and incredibly loyal to Hadrian's Wall. Experience 
 * -|Equipment =
 * Wigs: Eve makes use of several different coloured wigs in order to better hide her identity. She has been seen wearing black, white and red wigs, although the white one seems to be her preference.
 * Verfluchte Zwillingsschwester Ingredients: Eve will have the ingredients necessary to be able to create a Verfluchte Zwillingsschwester spell. This also includes a cauldron to mix the ingredients and a witch's hat for inhalation.
 * -|Abilities =
 * Hexenbiest Powers: Eve became a wesen after taking part in a spell to help Nick regain his Grimm powers which had the side-effect of turning her into a Hexenbiest. As she was made into a Hexenbiest rather than being born one she was immensely powerful and her abilities include;
 * Telekinesis: Eve's main form of attack is a form of telekinesis. She is able to lift heavy objects and throw them as projectiles or can instead use smaller projectiles like knives or shards of glass for a deadly and accurate barrage. She can also use her telekinesis to simply choke someone from afar similar to Darth Vader. She can also use this ability to people to either lift them into the air or pull them closer if they try to escape. She can also kill by bursting the eardrums and causing an internal brain haemorrhage although this requires her to be both woged and her opponent staying still.
 * Burning:  If her chosen victim is in an enclosed space Eve can use telekinetic abilities to manipulate the kinetic energy in the air to severely burn them with prolonged exposure leading to their heads exploding. This however can only be done in an enclosed space and presumably leaving the area would stop the burning.
 * Skin Grafting: Eve can also manipulate soft tissue by placing her hand over a body part such as the eyes, ears, mouth or nose and grafting the skin over which enables her to blind, deafen or silence a person. This is primarily used as a torture method to get information from people.
 * Knockout Gas: By breathing a mysterious purple gas into a person's airways Eve can put them into a comatose state which only she can awaken them from. She has to be relatively close in order to do this.
 * Superhuman Strength: While preferring to use her telekinetic powers in battle Eve also possess Hexenbiest strength which enables her to casually overpower other wesen and throw them across a room.
 * Verfluchte Zwillingsschwester: As touched upon in the equipment tab, Eve will have the necessary ingredients to create this spell. Eve, as a Hexenbiest, naturally knows how to produce this potion and it enables her to take on the form of another person. In order to take their form the DNA of the person they wish to impersonate must be placed in the potion, usually a lock of hair. Once the concoction is ready Eve breathes the potion in through a Witch's hat, taking three breathes exactly, any more and she'd permanently be that person. When taking on the form of another person Eve also gains any natural abilities they may have, such as the ability to woge if they are a Wesen.          However Eve does not gain the memories or knowledge of the person she is disguised as. She retains her original personality and if disguising as someone of the opposite sex does not gain any hormonal or sexuality change. The transformation lasts seemingly only for a few hours and taking on the form of the person again, or of another person, would require another potion to be created.
 * -|X Factors =

Eve has only had her Hexenbiest Powers for about a year however she has had a lot of combat experience in that short time. As one of Hadrian's Wall's top operatives she has been on many missions against Black Claw and she is often sent on missions that are of high priority such as infiltrating suspected Black Claw strongholds.

Fighting Ability 

Eve is one of Hadrian Wall's deadliest and powerful operatives and was able to kill 20 wesen singlehandedly using her Hexenbiest powers and was so powerful Black Claw had to trick her into attacking a different location in order to launch their main attack on HW's headquarters. As a created rather than a natural Hexenbiest she is also notably more powerful than other Hexenbiest and was easily able to beat the more experienced Adalind in a fight. She was even able to fight with a full Zauberbiest on level terms despite being several years younger and less experienced.

Stealth 

Eve isn't particularly skilled in stealth in the traditional sense as she doesn't have any powers that help her being stealthy and most of her missions don't require her being all that stealthy. While she has been shown capable of sneaking into places it's not something she'd be doing on a regular basis.

Noticeability 

Eve has nothing really noticeable about her appearance, she's just a normal looking woman. Her woged form is considerably more noticeable but considering she only ever woges in combat that's not really a problem.

Intelligence 

As a Hexenbiest, Eve has gained a natural knowledge of magical potions and how to make them. She has also shown herself to be a very perceptive individual, able to notice how people are feeling or what they might be thinking. However she doesn't show a whole lot of smarts in battle, mostly relying on her various telekinetic ability to get the job done.

Assassin 2: Jack the Ripper


Raiden was an orphan in Liberia during the First Liberian Civil War who was adopted by George Sears, a CIA operative and the future president of the United States. Sears molded Jack into a violent killer, and made him the captain of a unit in Sears's paramilitary army when he was only ten years old. A NGO rescued Jack and brought him the United States, where he attempted to live a normal life. As an adult, you joined the US Army, unaware that he was about to become an experiment of the Patriots, a shadow government controlling to US and bent of world domination. On his first mission as part of a high-tech special forces group, Jack received the codename Raiden. The mission was a ruse, and the Patriots manipulated Jack into killing Sears, who was actually attempting to free the US from the Patriots' control.

Now learning of the Patriots' existence and haunted by his resurfacing memories as a child soldier, a despondent Raiden wandered the world until he was captured by the Patriots as used as a guinea pig for their experiments in cyborg technology. Escaping from captivity, Raiden allied himself with Solid Snake and aided him in taking down the Patriots for good.
 * -|Equipment =
 * High Frequency Blade: Raiden's weapon of choice is a high frequency blade. It is made of steel however it is reinforced with a current which vibrates at high frequency which weakens the molecular bonds of anything it cuts which makes it even deadlier. It is able to effortlessly slice through steel and concrete.
 * -|Abilities =
 * Cyborg Body: Raiden has had his body cybernetically enhanced to improve his physical performance to far above that of a normal human. His cyborg body has given him to following attributes;
 * Superhuman Strength: Raiden has shown a strength level far superior to that of a normal human, able to pick up and throw large objects and opponents with ease and effortlessly pry open a gate with his bare hands. His most impressive display of strength was lifting the skyscraper sized blade from a Metal Gear Excelus and able to duel said Metal Gear with it and coming out on top.
 * Superhuman Speed: Raiden has also been gifted with superhuman speed, which allows him to run at high speeds, fast enough to scale walls without falling.
 * Superhuman Reflexes: Raiden has also displayed a quick reaction speed and is able to dodge quick sword attacks and punches as well as being able deflect bullets with his sword.
 * Superhuman Durability: Raiden has shown himself more than capable of withstanding some brutal beat-downs, such as being pummelled by giant mecha's, being slashed by HF Blades, being hit with missiles and even falling from a cargo helicopter, landing without sustaining any injuries. His cyborg body allows him to heal minor injures quickly and his pain inhibitors allow him to avoid feeling pain during combat.
 * Skilled Acrobat: Even before his cybernetic enhancements Raiden was a proficient acrobat and is able to perform complex gymnastic techniques during battle and his cyborg body only serves to further improve his ability. He has been showcased running up vertical walls, flipping over enemies in combat and jumping great distances. He is also a skilled free-runner and is able to navigate cluttered environments without having to pause.

Experience 
 * -|X Factors =

Raiden has seen almost constant combat throughout his life, from fighting as a child in the Liberian Civil War, to fighting the Patriots and their metal gears, to fighting against World Marshall and their array of powerful cyborgs such as the Winds of Destruction.

Fighting Ability 

. Raiden is an incredibly skilled swordsman, possibly the best in the whole of the Metal Gear universe. He has shown himself more than capable of taking on dozens of opponents at once and has gone toe to toe with powerful cyborgs such as Sundowner and Monsoon and come out on top. Even without his sword Raiden is a skilled fighter able to briefly fight on level terms with Steven Armstrong while disarmed.

Stealth 

Raiden makes several references to stealth being his speciality and has showcased this one multiple occasions, being able to sneak undetected through bases swarming with enemies and avoid detection from highly advanced cyborgs.

Noticeability 

Raiden's cybernetic enhancements give him an unusual appearance which is likely to catch the attention of people.

Intelligence 

Raiden is not known for his intelligence in battle relying more on his considerable fighting skills than out thinking his opponent. That being said he has shown himself to be very quick to adapt to his opponents fighting style and figure out ways around it.

Assassin 3: The Magus Killer
Kiritsugu Emiya is a mercenary, specialising in hunting down mages. He spent most of his early life on the run, as his father was being hunted down by the Mage's association. They settled for a while on Alimago Island, where Kiritsugu began to get a crush on Shirley, a girl from the village who worked as an assistant to his father. However disaster struck when Shirley was transformed into a vampire by drinking a potion created by his father and this lead to the village being cleansed by executors in order to contain the infection. Kiritsugu himself was saved by a mercenary named Natalia after he killed his father in order to stop him continuing his experiments and causing more harm. Natalia decided to take Kiritsugu under her wing and began to teach him magecraft, assassination techniques, tracking and weapon usage and the pair went around the world killing rouge mages. On one of these missions Kiritsugu ended up sacrificing Natalia in order to prevent yet another Dead Apostle outbreak.

After several years of working as a mercenary Kiritsugu was hired by the Einzbern family to be their representative in the up coming Holy Grail War. It was there he met and married Irisviel von Einzbern and they had a daughter together. While Kiritsugu was supposed to return the grail to the Einzbern's once he won the war but secretly his plan was to use the grail to wish for world peace. Experience 
 * -|Equipment =
 * Thompson Contender: Kirtisugu's iconic weapon is his Thompson Contender, a break-open, single shot pistol. It has tremendous power, easily able to puncture bullet proof vests and kill large animals in a single shot. Kiritsugu loads this gun with .30-06 Springfield bullets initially.
 * Origin Bullets: Kiritsugu's secret weapon is his origin bullets, which are bullets with powdered bone from his rib inside them. This infuses them with his origin (his magic) of Severing and Binding which makes them deadly against magic using opponents. When someone using magic is struck by the bullets the connection between their magic circuits are severed and then fused back together incorrectly. This causes great pain to the user as well as disabling their magic ability It has the same effect on magical barriers and if they are used to block the bullet it will simply pass through it. The higher the concentration of magic the more damage it does and with a high concentration of magic it is likely to be fatal and even if the person does survive they are permanently crippled. However the bullets will only do this if they hit the person while they are using magic, otherwise it just acts as a normal bullet. Kiritsugu has 29 origin bullets available to him, although he tends to use them sparingly.
 * Calcio M950: The Calcio M950 is a semi-automatic pistol with a ROF of 745 rounds per minute, a muzzle velocity of 393m/s, an effective range of 60-100 metres and a 100 round magazine of 9x19mm bullets.
 * Walther WA2000: When needing to take out an opponent from a distance Kiritsugu turns to a Walther WA2000. It fires a .300 Winchester Magnum cartridge and an effective range of 1,000 meters. It comes equipped with a AN/PVS-4 night vision scope which gives up to six hundred metres in moonlight and an Elcan Specter IR Thermal weapon scope which can sense heat signatures.
 * Various Explosives: Kiritsugu makes use of a wide variety of explosives, including hand grenades, stun grenades, smoke grenades, C2, landmines and claymores. He mainly uses these for traps or to set up a defensive perimeter around his base of operation.
 * -|Abilities =
 * Innate Time Control: Kiritsugu is not a particularly accomplished Magus, using it primarily to aid him in battle rather than basing his style around it. Kiritsugu's main magic usage is a form of time control, whereby he creates an area where time flows differently than normal. He concentrates this around his own body to avoid the need for complex chanting rituals and can activate his abilities through a chant. However there is a drawback; any usage of these abilities cause heavy damage to his body, as when returning to normal time the universe "recorrects" the effects of the time manipulation. Therefore he can only use these abilities for a few seconds at a time, any more would rupture his blood vessels and break his bones. He uses his magic in the following ways;
 * Speeding up Time: Kiritsugu activates this ability with the chant Time Alter Double Accel, which doubles his movement speed to the point the human eye cannot keep up with him. He uses this mostly for dodging attacks or making his escape, although he could also use it to deliver a rapid fire attack.
 * Slowing Down Time: Kiritsugu activates this ability with the chant Time Alter Triple Stagnate, which slows down his biological functions to a third of normal. This suppresses his vital signs and meaning he can't be detected by abilities or devices which detect bodily functions such as heartbeats, temperature and breathing. When this is activated Kiritsugu himself has his field of view brightened and his hearing dulled.
 * Night Vision: Kiritsugu can focus magical energy in his eyes which allows him to see perfectly in the dark.
 * Familiars: Kiritsugu is also proficient in using familiars albeit in in a more unconventional way than usual. He attached miniature cameras to his familiars to record the area to help plan out his strategy.
 * -|X Factors =

Kiritsugu was trained by Shirley to be a Magus hunter from a very young age and has spent probably at least a decade both being trained in how to hunt Magi and later actually hunting down and assassinating them. However after becoming the Einzbern's chosen representative for the upcoming Grail War he effectively retired from his Magus Hunting, leaving almost a decade of time in which he was engaged in no combat.

Fighting Ability 

Kiritsugu is a fairly skilled fighter in a direct fight however it is not his forte, his style is based around stealth and trickery. He was able to fight on level terms with Kirei but this was largely because Avalon allowed him to heal the damage his magic did to him enabling him to push himself further. In a prolonged fight Kiritsugu is unlikely to fare well due to the toll his magic takes on him to use.

Stealth 

Kiritsugu is an assassin first and foremost and because of the damage his magic does to him he is unable to fight against Magi head on. Therefore he has become skilled at ambushing and catching them off guard. His time control helps with this at in enables him to reduce his vital signs to a level where he cannot be tracked. However this does nothing to hide him from being physically seen.

Noticeability 

Kiritsugu is just a normal looking dude who wouldn't stand out in crowd.

Intelligence 

Kiritsugu is a highly perceptive individual, easily able to manipulate the actions of Magi in order to get into a position to use his Origin Bullets on them. His reliance on normal weaponry is a testament to this, as he can exploit a Magi's dismissal of such weapons to catch them off guard. He's well aware of his own limitations as a Magi and has no qualms with "playing dirty" and using underhanded techniques in order to get his target.

Assassin 4: The Mafioso


Risotto Nero was the head of La Squadra Esecuzioni in Passione, the most powerful Mafia gang in the whole of Italy. Nero’s career as an assassin started at the age of 18 when he killed the drunk driver who killed in cousin when he was 14. From there he began working in the criminal underworld until he developed his Stand, Metallica at which point he decided to join Passione, where he was put in charge of the assassination division. Over the years he began to build up his team and organising the murders of enemies of Passione. However, Nero soon grew tired of being paid only when carrying out an assassination and requested a territory which would enable greater income. This request was rejected by the Boss leading to two of the members, Gelato and Sorbet, investigating the Boss' identity, leading to them being murdered and left as a gruesome example to the rest of the team.

Deciding not to pursue the Boss any further, Nero and the rest of La Squadra continued to work for him as assassins until one day they learnt the Boss had a daughter, Trish. Realising she could be a link to his identity and possibly what his Stand power was as well they officially defected from Passione to track her down. Experience 
 * -|Abilities =
 * Metallica: Nero’s main form of attack comes in the form of his Stand, Metallica. This Stand manifests itself in the form of a swarm of metal looking creatures which are located within Nero’s body. They have a range of five to ten metres around Nero’s body and as a by-product it naturally attracts iron. It’s powers include;
 * Iron Manipulation: Metallica has the ability to manipulate iron via magnetism. As well a being able to fully control iron objects it can also manipulate iron within the environment as well as the iron naturally produced inside the human body. Nero’s preferred use of this ability is to create sharp objects within a person’s body such as razor blades, needles and scissors which he can then use to damage them from within. Just creating sharp objects inside their body causes a lot of damage but he can also move these objects about such as when he opens up a pair of scissors inside of Doppio’s neck. Nero can also control iron within his own body, most notably when he created staples to attach his severed foot after it was sliced off. Nero can also create iron objects out of iron found naturally in the area around him which he most commonly uses to create knives and scalpels to hurl at his target.
 * Suffocation: As iron inside the human body makes up most of the haemoglobin by transforming the iron into metallic objects it reduces the blood’s ability to carry oxygen through the body and turning it a sickly yellow colour. As a result, the body slowly begins to suffocate unless the iron is replenished in time meaning Nero can simply wait out his target’s death.
 * Invisibility: Nero can also use Metallica to stick fine particles of iron onto his body, reflecting the light and making him blend into the background which allows him to stay undetected while carrying out his assassinations
 * -|X Factors =

Nero has been involved in the world of crime since he was 18 and has been working as an assassin for Passione since 21 which is also when he developed his Stand. This gives him about a decade of experience during which time he would have orchestrated and completed many assassinations for Passione. However, he suffers from a lack of actual combat experience and it’s unclear how many assassinations he personally took part in and how many were delegated to other members of La Squadra.

Fighting Ability 

While a proficient assassin Nero doesn’t have much in the way of actual direct fighting ability. Yes, he can manipulate iron to deadly effect but if he is forced into an open confrontation, he’ll struggle especially against more than one opponent.

Stealth 

By using Metallica to make himself invisible Nero is undetectable to the human eye when standing still and even when moving he can only be seen if someone is specifically looking for him. He can still be detected by other means such as the C02 he emits when breathing, however. Even without his invisibility he is still proficient at stealth and was able to track Doppio without being noticed until right before he revealed himself.

Noticeability 

Nero is a JoJo character. Nuff said.

In all seriousness Nero really stands out in a crowd. He’s about 6’7 tall and dressed as a gothic stripper, including his name spelt out across metal balls dangling around his head and bearing most of his midriff. He’ll be instantly noticeable and memorable to anyone who sees him meaning he’ll have to be extra careful to avoid suspicion.

Intelligence 

Nero is a very intelligent and observant individual able to deduce Doppio was a Stand user because of his reaction to Aerosmith and notice that he tried to hide a file with a picture of Donatella in it under his shoe. He is skilled at deducing what his opponents next move is likely to be and figuring out a way to counter it such as when he predicts Doppio will use his natural magnetism to track him and deliberately leaves his severed foot stuffed with metal as a decoy while he moves into position. Notably even though Doppio had the ability to see attacks before they happened, Nero was still able to surprise and almost kill him multiple times.

The Target: The Grand Mage of the Irish Sanctuary
China Sorrows, is collector of rare books and artefacts and runs a library frequented by sorcerers in Ireland. China grew up in a family that worshipped the faceless ones and while her brother rejected these teachings at a young age she was unable (or some might say unwilling) to break away from the family tradition. Initially fighting on Mevolent's side during the War, she started up a group of fanatical warriors called the Diablerie and was directly responsible for the capture of Skulduggery Pleasant's wife, whom she defeated in a one on one fight in order to lure him into the trap that lead to his death. At some point she left Mevolent's side and became "Neutral", devoting her time instead to running a library for sorcerers and acting as an information broker.

After Ravel was deposed as the leader of the Irish Sanctuary she took over as Grand Mage, overseeing the new city of Roarhaven as it prospered and grew.
 * -|Abilities =
 * Signum Linguist: A form of adept magic, a Signum Linguist (as the name suggests), is based around using ancient symbols and patterns as a way of tapping into a variety of magical abilities. China is a China is an expert in the use of magical symbols and has several invisible sigils at various points on her body which can be used to perform a variety of magical spells;
 * Energy Attacks: China can create daggers of red energy using her symbols which she can throw at an opponent with great accuracy. She can also use it to shoot a blue energy beam which is strong enough to knock a person off their feet and create a dazzling beam of light to momentarily blind and opponent. By tapping a symbol on her wrist she can shock an opponent with magic, sort of like a taser, which will kill them if contact is made long enough.
 * Physical Enhancements: China can also use her symbols to greatly increase her physical capabilities. Using various symbols on her body she can make herself move fast enough that she looks like a blur, drop from a second story window and land unharmed and enhance her strength enough to send a mage wearing Lord Vile's armour staggering.
 * Shield: As well as her various offensive magical abilities, China can also use her symbols to create a shield of yellow which can hold back magical and physical attacks including powerful necromancy magic. China can also carve traps and protective barriers to use against her opponents although some set up would be required.
 * Healing: By tracing a symbol across her jawline which initiates a healing process as well as forcing out anything which has become stuck under her skin such as a bullet or piece of metal. China seems to suffer no ill effects immediately after the healing but she will become gradually weaker with prolonged physical activity.
 * Incineration: Originally created by Mevolent for the purpose of killing Skulduggery Pleasant, China has a series of tattoos running straight down her sternum which when activated together send out a powerful stream of heat which will instantly incinerate anybody whom China makes contact with. However the extreme heat will also incinerate China after a few minutes and it would only be used as a last resort.
 * Infatuation Ability: China has the ability to make any person, male or female, fall in love with her whenever they meet her. This can be used to cloud their judgement and manipulate them with frightening ease, she can basically order most normal mortal people to just do what she wants. This effect wears off after prolonged exposure however and China herself can call off the spell.

Experience 
 * -|X Factors =

China is well over 400 years old and spent most most of her adult life fighting in the War for Mevolent against some incredibly powerful mages because of her role as head of the Diablere. Even after defecting and becoming "Neutral" she often finds herself dragged into combat and has taken part in many large scale battles such as the Battle at Aranmore Farm.

Fighting Ability 

China is a highly skilled fighter and can take on and beat other skilled mages as well as taking on multiple fighters at once. She has been shown able to fight and shackle a mage whose powers had been boosted by 100%, although she was badly injured, and can hold her own against Baron Vengeous while he was wearing Lord Vile's armour.

Stealth 

China has shown no proficiency nor deficiency in stealth and seeing as how she's the Grand Mage of a sanctuary with cleavers and sorcerers to protect her, stealth isn't exactly high on her priorities anyway.

Noticeability 

She's the Grand Mage of a Sanctuary and the target of the other four assassins. Safe to say she's going to be easily noticeable.

Intelligence 

China is an incredibly cunning and manipulative individual and is fully willing to abuse her infatuation magic to manipulate people into doing things for her or giving up information. She also makes use of this intelligence in combat, mix and matching her various symbols to great effect.

Battle Information
Roarhaven is a magical city located in Ireland. Surrounded by a large wall with buttresses and towers Roarhaven was created in another dimension and shunted over on top of the original town of Roarhaven and as such is a mixture of old and new architecture. For the most part it is similar to a regular city with skyscrapers, apartment buildings, shops etc and to get from the outskirts to the centre takes about eight minutes by car. Notable places include the Dark Cathedral, a place for worshippers of the Faceless Ones to congregate and Corrival Academy, a school for young mages. There is a district for vampires called the Fangs and the eastern district is largely abandoned after it's destruction and rebuilding after Darquesse levelled it. Transport in the centre of the city is conducted by hovering trams.
 * -|Location =

In the centre of the city stands the High Sanctuary, a large palace in which the running of Roarhaven is conducted. It begins underground where there is a car park and the only known way in to the Sanctuary is through elevators which take the occupants up to the Grand Foyer, where visitors are received.There are at least 46 floors in the Sanctuary, containing offices, a medical wing, a science wing, holding cells and interrogation rooms as well as meeting rooms. Access between floors is conducted via elevators or a staircase. There is also a throne room in which China conducts her business which has dozens of mirrored pillars which allows China to see anybody approaching her from any angle.

At the very top of the sanctuary sits China's personal apartment with a balcony which oversees the entirety of Roarhaven. The balcony is shielded by a magical shield preventing anyone from accessing it from the outside. The sanctuary itself can also be coated in a shield for protection against large scale attacks.

The main form of security in the Sanctuary and Roarhaven comes from Cleavers. Cleavers are highly trained soldiers, indoctrinated from a young age to always follow orders without hesitation, even if will result in their death. They are non-magical but have had their physical abilities enhanced so they can lift heavy objects, run as fast as an Olympic runner and have a seemingly unlimited stamina reserve. They come armed with scythes which are roughly 1.5 metres long with a wooden grip half way up the staff for more precise slices and a wickedly sharp blade which is able to slice through skin and bone and even tougher material such as stone or wood. They all come equipped a magically enhanced uniform which covers their bodies from head to toe, including a helmet with a visor. This uniform gives added protection against magic and can entirely bypass elemental magic. However it can also protect against non-magical attacks and is heavily resistant against blades and bullets, although a Cleaver's scythe can penetrate the armour.
 * -|Security =

Aside from cleavers there are also the '''City Guard. '''They operate as a the de-facto police force for Roarhaven investigating crimes, keeping order etc. They appear to be the first deployed to deal with disturbances although they are often accompanied by cleavers. Members have been shown being armed with both firearms and swords, although the exact equipment they used is unspecified. As they mages they are all presumed to have some sort of magic discipline although this would likely vary from member to member.

China herself has two bodyguards, a man and a woman. Their magic disciplines are unknown although it is safe to assume they are skilled fighters as they are tasked with guarding the Grand Mage. How exactly this protection works is unknown as there have been numerous occasions where China has been shown without them but they are still a factor worth considering.

China has access to the Whispering a sort of psychic internet. In order to access the Whispering China has to close her eyes and concentrate while the information is "downloaded" into her mind. In this state she is vulnerable although she is shown accompanied by her bodyguards while doing this. This allows China to get information from her operatives quicker and more efficiently than briefs.

Scenario
All four of the above assassins have been hired by an unknown organisation to assassinate China Sorrows. They are not working together however, they have been hired separately and will have no idea that other assassins have also been sent, at least initially. All the information written in the Battle Information tabbers have also been supplied to them prior to their arrival in Roarhaven and they have also been given information on China herself such as her history and magical discipline. They have also been provided with ID's that will gain them access to the High Sanctuary. They are allowed to use any means necessary to gather any further information they need but they are not allowed to leave Roarhaven nor are they allowed any outside help.

China has no idea that these four assassins have been sent to kill her, although because of her history and her position the idea of an assassination attempt is not an unusual one to her. China herself rarely leaves the Sanctuary and spends most of her time either in the throne room or in her apartment. There will however be a grand opening of the financial district, a public event which China will be attending and giving a speech for, which gives the assassins a chance to strike. The assassins will not be aware of this initially but they can learn of it through their information gathering.

Win Conditions
For the Assassins the win condition is; The Assassins need to complete BOTH of these conditions to win.
 * Assassinate China Sorrows within a week.
 * Not be captured or killed.

For China Sorrows the win conditions are; China only need to complete ONE of these conditions to win.
 * Survive for a week.
 * Kill or capture the assassins.

Voting
Voting here is going to work a little bit differently that usual so i'll explain. Voters must rank each of the assassins on how likely they are to complete their objective and rank the target based on how likely is are to complete hers and explain their reasoning. This means you'll have to compare each assassins chance of killing China against the other Assassins and China herself whereas you'll be ranking China based on how likely she is to survive the assassins attempts to kill her. Each rank will be assigned a number with 1st=5 points, 2nd=4 points, 3rd=3 points 4th=2 points and 5th=1 point. In the case of a tie each of the tied warriors will receive the maximum points of the position they tied in e.g a tie for 3rd place means both warriors will get 3 points. An example vote might be;

1st: Assassin 1

2nd: Assassin 2

3rd: The Target

4th: Assassin 3

5th: Assassin 4